# The &picmi; Handbook

Jakob
Gruber

    jakob.gruber@gmail.com

2012
Jakob Gruber
&FDLNotice;
2016-05-13
2.0.0 (Applications 16.04)

&picmi;, a nonogram puzzle game.

KDE
kdegames
game
puzzle game
picmi

## Introduction

&picmi; is a single player puzzle game.

&picmi; gameboard

The object of the game is to color cells according to numbers given at the side of the board.

## How to Play

The player is presented with a blank board, and a list of numbers for each row and column. These numbers represent how runs are organized within any given row or column. For example, a number sequence of 4 8 3 would mean there are sets of four, eight, and three filled cells, in that order, with at least one blank cell between successive groups. The objective of the game is to use these hints to uncover the actual solution, and do this as quickly as possible.

A left-click (un)marks a cell as occupied, while a right click (un)marks a cell as empty. Dragging may be used to mark several cells in a row or column in one go. The elapsed time is displayed in the status bar, and an overview of the game board is located in the upper left corner. A game is completed once all occupied cells have been marked correctly.

The current placement of boxes and crosses (referred to as 'states' from now on) can be saved at any time. Saving a new state does not overwrite previous saved states. Restoring a state always returns to the most recently saved state. This can be repeated until no more saved states remain. The number of actions since the latest saved state is displayed in the status bar.

&picmi; includes two game modes. Random puzzles (generated by selecting New from the menu) are generated according to the selected difficulty settings. Alternatively, the included preset puzzles can be played by selecting Load.

## Game Rules, Strategies and Tips

### Rules

The number sequence in a row or column provides certain information about the count of occupied cells and their arrangement within a row or column.

- A number represents the length of a connected run of occupied cells on the board. This run either has at least one empty cell on each side or is located directly on the board edge.

- Additionally, a number sequence shows the order of these runs within a row or column.

- When the Prevent Mistakes option is enabled, it is not possible to incorrectly mark a cell as occupied - instead, penalty time is added to the timer. The penalty is increased with each mistake made.

- If Prevent Mistakes is disabled, there is no feedback whether a cell has been marked correctly, and there is no penalty for making mistakes.

- The game will stop once all occupied cells have been marked correctly.

## Interface Overview

### Menu Items

&Ctrl;N Game New

  Starts a new game. It creates a random board using the current difficulty level.

&Ctrl;O Game Load

  Loads a preset puzzle. The names of puzzles are hidden until they are solved. High score lists and difficulty settings are disabled.

F5 Game Restart

P Game Pause

  Pauses the game time. Click on the menu item again to make the game resume. Note that the board disappears when the game is paused as it would be unfair if you could search for good moves without the time pressure.

&Ctrl;H Game Show High Scores

  Shows a dialog containing the High Scores for the various difficulty levels.

&Ctrl;Q Game Quit

  Quits the program.

&Ctrl;Z Move Undo

  Undo the previous move if one exists.

&Ctrl;I Move Hint

  Marks a cell as occupied or empty.

Move Solve

  Play a demo game.

&Ctrl;L Move Load Position

  Loads the most recently saved position.

&Ctrl;S Move Save Position

  Saves the current board position.

Settings Difficulty

  Lets you set the difficulty level from a sub-menu.

  There are four levels of difficulty:

  - Easy: 10 rows, 10 columns, 55% of all cells are occupied, Prevent Mistakes is disabled.

  - Medium: 10 rows, 15 columns, 55% of all cells are occupied, Prevent Mistakes is disabled.

  - Hard: 15 rows, 15 columns, 55% of all cells are occupied, Prevent Mistakes is disabled.

  - Custom: Custom board dimensions and settings.

Settings Configure &picmi;...

  Choose the game background image, board dimensions and settings for custom difficulty.

Additionally &picmi; has the common &kde; Settings and Help menu items, for more information read the sections about the Settings Menu and Help Menu of the &kde; Fundamentals.

### Shortcuts

The default shortcuts are:

#### Shortcuts

Start a new game | &Ctrl;N
Load a preset game | &Ctrl;O
Pause | P
Show High Scores | &Ctrl;H
Full Screen Mode | &Ctrl;&Shift;F
Quit | &Ctrl;Q
Help | F1
What's this? | &Shift;F1

#### Keyboard controls

Move Left | Left or H
Move Right | Right or L
Move Up | Up or K
Move Down | Down or J
(Un)mark cell occupied | X
(Un)mark cell free | Space

## Credits and License

&picmi;

Program copyright 2012 by Jakob Gruber jakob.gruber@gmail.com

Documentation copyright 2012 by Jakob Gruber jakob.gruber@gmail.com

&underFDL; &underGPL;

&documentation.index;